Interactive tool

Killer TTK Calculator

Compare practical hit counts and TTK windows across killer attack profiles, overheal states, and custom EHP targets.

Use it immediately The calculator starts right below this header, so users can act without scrolling through extra copy.
Other useful tools Jump sideways if the current decision turns into economy, team comp, chase, or endgame planning.
Step 1 · Input

Matchup Setup

Choose the killer attack pattern and the practical EHP target you want to test.

This tool is strongest when you plug in realistic overheal or pre-damage states instead of assuming every target is full HP.

Step 2 · Output
Playable if you reset early
Estimated TTK7.2s

4 hits are needed to chew through 115 effective HP.

Hits required4Total clean hits needed
Damage34Per successful swing
Cadence2.4sBetween clean hits
Overkill21Damage wasted on the final hit
Practical recommendation

One mistake will not always kill you instantly, but you should disengage as soon as the first hit lands.

Input

Choose the killer attack profile, target class, and any bonus EHP.

Output

The tool shows hits required, estimated TTK, and the practical pressure read.

Use case

Best for checking whether a fight is bursty, resettable, or worth greeding.

Pressure Read

Interpret the raw TTK with the game state in mind.

Killer profile

Best for high-damage confirms before he transitions into fist speed.

Target context

Common practical EHP target after a clean reset.

After one hit

81 EHP remains after the opener. That is the real decision point for whether you can greed one more task or must instantly reset.